AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on iOS in Africa - Q1 2024
Discover the performance metrics of the top 5 hypercasual games on iOS in Africa for the first quarter of 2024, including downloads, revenue, and active users.
The first quarter of 2024 has shown interesting trends for the top 5 hypercasual games on iOS in Africa. Here’s a closer look at their performance metrics, based on data from Sensor Tower.
World of Slime Simulator Games by Solid Apps INC had a fluctuating quarter. Weekly revenue started at $481 and saw a dip mid-quarter, bottoming out at $294, before recovering to $447 in the last week of March. Weekly downloads showed a declining trend, starting at 822 and dropping to 75 by mid-March, with a slight recovery to 179 in the final week. Active users followed a similar pattern, decreasing from 1.2K at the beginning of the quarter to 434 by the end.
Guitar: tabs, chords & games from MWM displayed consistency in its weekly revenue, which hovered around the $330 mark, peaking at $401 in the last week of January. Downloads were relatively low but stable, ranging from 20 to 42 per week.
Piano - Play Keyboards & Music, another app from MWM, experienced significant growth. Weekly revenue started at $295 and peaked at $409 in the last week of March. Downloads saw a substantial rise, starting at 399 and reaching a peak of 2.5K in the last week of February, before settling at 815 by the end of March. Active users mirrored this trend, growing from 2.1K to a peak of 4.9K in late February, then slightly decreasing to 3.4K by the end of the quarter.
Family Life! by SUPERSONIC STUDIOS LTD showed a mixed performance. Weekly revenue varied, starting at $315, dipping to $104 in late January, and then recovering to $455 in mid-March. Downloads were initially high at 2.3K, dropped to 332 in mid-February, and surged back to 1.6K by the end of March. Active users followed a similar pattern, with a notable peak of 3.1K at the start of the quarter and ending at 2.9K.
Bus Simulator: Ultimate from Zuuks Games maintained strong performance throughout the quarter. Weekly revenue showed minor fluctuations, averaging around $300. Downloads were robust, starting at 6.3K and peaking at 5.5K in mid-March. Active users remained high, starting at 38.5K and ending at 33.3K, with minor fluctuations throughout the quarter.
For more detailed insights and data, visit Sensor Tower.